Mixed Reality is the blurry middle of the spectrum. Where simple AR overlays a model on the camera feed, MR aims for genuine interaction between real and virtual: the digital object is occluded by real furniture, responds to surfaces and sits convincingly in the space. Modern headsets reach this through high-quality passthrough, and frameworks like Apple’s ARKit now offer environment occlusion so virtual content can be hidden behind real objects.
For the web, full MR is still emerging and mostly tied to WebXR and headsets. For selling products today, the broadly reachable option remains Web AR, which already works on billions of phones.
That is the pragmatic line PausAR Viewer takes. It delivers reliable Web AR on iOS and Android from a single Elementor widget today, so you reach customers now while MR on the open web matures.
| Property | Mixed Reality | Web AR |
|---|---|---|
| Interaction | Real and virtual interact, with occlusion | Overlay and placement |
| Hardware | Usually a passthrough headset | Any modern smartphone |
| Reach today | Limited | Very high |
AR overlays digital content on the real world. MR goes further, letting real and virtual objects interact, for example a virtual object hidden behind a real table. For web product sales, AR is the practical choice today.
For full MR, usually yes, a passthrough headset. To reach customers on devices they already own, Web AR on a smartphone is the realistic option.
Use PausAR Viewer for Web AR. It works on billions of phones today via one Elementor widget, with no coding, while full MR on the web keeps maturing.
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