The simplest way to hold XR in your head is the spectrum. At one end is the real world. At the other is a world made entirely of pixels. Everything in between is XR: AR adds digital objects on top of the real view, VR replaces the view completely, and MR sits in the middle, where real and virtual genuinely interact.
For selling products on the web, only one slice of XR is broadly reachable today: Web AR, which runs on the phones people already carry. Full VR and MR usually need a headset, and on the web they run through WebXR, which is well-supported on Quest, Vision Pro and Android XR browsers, though not yet on iOS Safari for phones.
That is the line PausAR Viewer takes. Rather than chase headsets, it delivers the reachable XR slice, Web AR, from one Elementor widget on iOS and Android, so you reach customers now while the rest of the spectrum matures.
| Concept | Real world | Virtual content |
|---|---|---|
| Augmented Reality | Visible | Overlaid on top |
| Mixed Reality | Visible | Interacts with the real world |
| Virtual Reality | Hidden | Replaces everything |
XR is the umbrella term covering AR, VR and Mixed Reality. VR is one specific part of it: a fully virtual, headset-based experience.
They overlap heavily. Spatial computing is the term Apple favours for blending digital content with physical space, which in practice describes the AR and MR end of the XR spectrum.
Begin with the reachable slice: Web AR. With PausAR Viewer you add it to an Elementor page in minutes, no headset and no coding required.
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