Glossary

3D Scanning

3D scanning is the process of capturing the shape and surface of a real object or space as a digital 3D model. The main techniques are LiDAR (built into the iPhone Pro and iPad Pro), photogrammetry (3D from many overlapping photos) and structured light or laser scanning on dedicated hardware. For web 3D and Web AR, scanning is the practical alternative to modelling a product or building from scratch in Blender.

Quick Facts

Definition
capturing real geometry as a digital 3D model
Main techniques
LiDAR, photogrammetry, structured light, laser scanning
iPhone Pro and iPad Pro
built-in LiDAR scanning since 2020
Mobile scanning apps
Scaniverse, Polycam, KIRI Engine, Apple Object Capture
Professional scanners
Artec, Einscan, terrestrial laser scanners
Common weakness
reflective, transparent or untextured surfaces
Typical output
textured 3D mesh, then GLB or USDZ for web

3D scanning is the umbrella term for any technique that captures real geometry as a digital model. Three approaches matter in practice. LiDAR uses light pulses to measure distance directly and is built into the iPhone Pro and iPad Pro for room-scale and object capture. Photogrammetry derives 3D from many overlapping photos and works on any camera-equipped device. Dedicated structured-light or laser scanners (Artec, Einscan, terrestrial scanners) cover the high-precision industrial end.

For everyday capture, an iPhone Pro or iPad Pro is a remarkable shortcut: apps like Scaniverse, Polycam and Apple’s Object Capture (in Reality Composer) turn the LiDAR Scanner into a 3D scanning device that produces usable models in minutes. The catch sits with the physics. LiDAR struggles with reflective surfaces like chrome, mirrors and polished metal, as well as transparent objects and glass: light pulses do not return predictably, so the resulting mesh is unreliable in those areas. Photogrammetry runs into the same trouble with smooth, untextured or shiny surfaces, because the software needs visible features in the photos to reconstruct depth. For those cases, professional structured-light scanners with controlled lighting (and often a matte spray on the object) are still the right tool.

A typical scan-to-web pipeline: capture with an iPhone Pro or via photogrammetry, clean and decimate the mesh in Blender, export as GLB and USDZ, publish through PausAR Viewer. Steinzeitpark Dithmarschen uses this workflow for prehistoric reconstructions, and Drone e-motion does the same for historic buildings via drone photogrammetry.

Comparison

PropertyiPhone Pro / iPad Pro LiDARPhotogrammetryStructured-light scanner
HardwareLiDAR Scanner on Pro devicesAny camera or smartphoneDedicated scanner (Artec, Einscan)
Capture speedNear-instantSlower, many photos plus processingFast on small objects, controlled setup
Texture detailModerateHigh, from the original photosHigh, depending on the scanner
Reflective and shiny objectsUnreliableUnreliableWorkable with matte spray or polarisation
Best forRooms, larger objects, AR placementBuildings, products, visual fidelityIndustrial precision, small parts

FAQ

Can my iPhone do 3D scanning?

Pro models with LiDAR (iPhone 12 Pro onward, plus the iPad Pro) yes, via apps like Scaniverse, Polycam or Apple's own Reality Composer with Object Capture. Standard iPhones can still do photogrammetry-based scanning through apps that work from photos alone, just slower and with less depth accuracy.

Why does 3D scanning struggle with shiny or transparent objects?

Both LiDAR and photogrammetry rely on light returning predictably from a surface. Mirrors, chrome, polished metal, glass and water either reflect away or do not return enough detail, so the reconstruction is unreliable. For these materials, professional structured-light scanners with controlled lighting (and often a thin matte spray on the object) are the standard workaround.

How do I get a 3D scan onto my WordPress site?

Clean up the scan in Blender (decimation, retopology, texture cleanup), then export GLB and USDZ. Upload both files to the PausAR Viewer Elementor widget, and the model becomes an interactive 3D viewer with optional Web AR. Steinzeitpark Dithmarschen runs exactly this workflow for prehistoric reconstructions on their website.

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