ARCore does for Android what ARKit does for iOS: it reads the camera and sensors to understand the space, then anchors 3D content to real surfaces. It has grown well beyond basic placement. The Depth API derives occlusion-quality depth from a normal camera, with no special sensor needed, and is available on the large majority of active ARCore devices. The Geospatial API uses Google’s Visual Positioning System to pin content to real-world locations at city scale, and Geospatial Depth extends usable depth to up to 65 metres outdoors in areas with VPS coverage.
The one practical catch is reach: ARCore depends on per-device certification, so most phones from 2019 onward are covered, but some budget models are not. For the web, ARCore is reached through Google Scene Viewer, which takes a GLB file and places it in AR.
On WordPress, PausAR Viewer handles the device branching for you. Upload a GLB, and the Elementor widget triggers Scene Viewer on certified Android phones, falls back to an interactive in-browser 3D view on the rest, and pairs Quick Look on iOS through the same widget.
| Property | ARCore | ARKit |
|---|---|---|
| Vendor | Apple | |
| Platform | Android | iOS, iPadOS, visionOS |
| Reach | Certified devices | All recent iPhones and iPads |
Only on ARCore-certified devices. Google publishes the list at developers.google.com/ar/devices. PausAR Viewer falls back to in-browser 3D for the rest.
GLB, delivered through Google Scene Viewer. USDZ is iOS only.
Upload a GLB to the PausAR Viewer Elementor widget. It triggers Scene Viewer on Android, which runs on ARCore, with no coding.
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