Draco solves the bandwidth problem of web 3D. A detailed product model can easily be 20 MB or more uncompressed, which is too much for fast loading on a mobile network. Draco compresses the geometry (vertices, normals, UVs, indices) into a form that is typically a third of the original size, sometimes smaller, without losing visual quality at typical web display sizes.
The integration is clean. Draco lives inside the glTF/GLB file as the KHR_draco_mesh_compression extension, so the model stays standards-based and works in any glTF 2.0 renderer that supports the extension. Blender, the most common authoring tool, exports Draco-compressed GLB natively: you tick a checkbox at export time. Google’s model-viewer decodes Draco automatically in the browser, and the same applies in Three.js with the DracoLoader.
For a WordPress site, the practical impact is faster load times. A 12 MB uncompressed product GLB might end up at 3 to 4 MB with Draco, and the user sees the model that much sooner. Core Web Vitals (particularly Largest Contentful Paint) benefit measurably. PausAR Viewer handles Draco-encoded GLB files transparently: once the file is uploaded, the plugin’s underlying model-viewer decodes it at runtime, with no extra setup.